
Instead of just running in all guns blazing like an invincible badass, Hex demands that you think two steps ahead. Why? Because where the John Wick films portray Reeves as trigger-happy killer, in Hex, the eponymous action hero paints him as a master tactician. When your perfectly-hatched plan sees Wick judo throw a goon over his shoulder, roly-poly out of gunfire and lob a revolver at an attacker’s head, Hex really is a thing of beauty. Yet underneath its janky animations and unsettling-looking character models, there’s a satisfyingly trance-like cadence to its gameplay loop.

At its core, this is an incredibly simplistic game. With each level taking between five and ten minutes to beat, Hex wastes no time in throwing you into the action. In other words, its stress-inducing strategy formula transforms Wick’s mindless big screen shootouts into something that feels more akin to a game of chess, having the player carefully choreograph a beautiful ballet of bullets and bloodshed. The game plays as if you’re living inside the grimacing assassin’s head, weighing up the dangerous scenarios around him in real time. Yet, while a third person John Wick shooter was the crowd-pleasing choice, Hex’s grid-based, strategic combat is actually a surprisingly good fit.
JOHN WICK HEX TURN BASED STRATEGY GAMES PS2
While most people would probably envision a John Wick game as something akin to 2003’s blocky PS2 third-person shooter Enter The Matrix, Hex instead transforms John Wick’s captivating carnage into something far more considered – a grid-based strategy title.įor many gamers, I’m sure the idea of inserting a bullet-spitting badass into a turn-based romp will feel borderline blasphemous. Unsurprisingly, for a creator best known for penning a heartfelt story about shuffling blobs, Bithell’s vision for a John Wick game is anything but ordinary. Much like with Lionhead’s indie-studio-helmed Blair Witch game, for their first playable John Wick outing, the film house admirably hired a lone indie developer: British indie darling Mike Bithell.

Yet this time around, IP holder Lionshead opted to stick to their DIY routes.
JOHN WICK HEX TURN BASED STRATEGY GAMES MOVIE
Ever since the dawn of gaming, movie studios would belatedly hire a 200-strong developer studio to craft a rushed and (forgettable) AAA epic. In other words, it’s a scrappy little indie game. It’s shopping at your local bookstore rather than slinging more cash into the Bezos abyss. So, what exactly is this weird-looking, Keanu-less John Wick game? Well, John Wick Hex is the equivalent to getting a hand poked tattoo rather than a slickly-stylized stencil.
